
I'M
DAVE
MISSAL.
GAME ARTIST & ART DIRECTOR SPECIALIZING IN UI/UX, 2D ART, AND VISUAL SYSTEMS FOR GAMES.
Hi, I’m Dave Missal.
I'm a Game Artist, UI/UX Designer, and Art Director with 8+ years of experience creating game visuals from early concept through production and release.
My work spans 2D game art, UI/UX, illustration, animation, visual development, and art direction. I enjoy moving between hands-on asset creation and broader visual problem-solving, whether that's establishing a game's visual identity, designing characters and environments, building an interface, or helping guide a team toward a cohesive visual direction.
I've worked across a range of visual styles and platforms, collaborating closely with artists, designers, and engineers to create game experiences that are visually distinctive, readable, and production-ready.
WHAT I DO
2D GAME ART & VISUAL DEVELOPMENT
Characters, environments, illustration, icons, animation, and production-ready visual assets across a range of game styles.
GAME UI/UX & VISUAL SYSTEMS
Gameplay interfaces, HUDs, menus, progression systems, iconography, and player-facing visual communication.
ART DIRECTION & TEAM LEADERSHIP
Establishing and maintaining visual direction while remaining hands-on and collaborating with artists, designers, and engineers.

CAREER TIMELINE
2022-2026
Castle Of Blackwater
• Led visual direction and managed a small art team
• Designed gameplay UI systems and interface architecture
• Contributed to visual development, level design support, and marketing assets
ART DIRECTOR/ LEAD UX/UI DESIGNER
2022-2023
Pixel War
ART DIRECTOR / VISUAL DESIGNER
• Refined the game’s visual identity and presentation
• Improved UI clarity and visual feedback
• Enhanced VFX and gameplay readability
2021-2022
Pixie Interactive
ART DIRECTOR / LEAD 2D ARTIST
• Established the visual direction for the project
• Built and mentored the art team
• Developed UI systems and visual standards across gameplay and branding
2020-2021
Amber
VISUAL DESIGNER / UI ARTIST
• Designed UI layouts, UX flows, icons, and illustrations
• Collaborated with designers and engineers to refine gameplay feedback
• Contributed to a title featured on Apple Arcade
2019-2020
Eddy App
• Supported the continued design for the platform
• Created illustrations, animations, and interaction systems
• Helped define the overall product experience
UI/UX DESIGNER / VISUAL DESIGNER / ANIMATOR
2019
Harley Davidson
PRODUCT DESIGNER / STRATEGY
• Developed early product concepts for a rider-focused digital platform
• Designed UX flows, wireframes, and prototypes
• Created presentation decks and storyboards for stakeholder communication
2018-2019
AAVE
LEAD VISUAL DESIGNER / ILLUSTRATOR / ANIMATOR
• Led visual development for the Hodl Monkeys project
• Designed UI/UX systems, game assets, and animations
• Implemented assets and systems within Unity
2017-2018
HExO CONSULTING
CO-FOUNDER / CDO / ART DIRECTOR
• Led visual development for Royal Holiday Adventure
• Designed all UI/UX, game art, and illustration
• Created animation and video content
2016-2017
V2 GAMES
TECHNICAL ARTIST / ILLUSTRATOR / ANIMATOR
• Created 2D and 3D assets, character skins, and particle effects
• Designed UI animations and gameplay visual feedback
• Collaborated closely with designers and engineers in a small team
EDUCATION
2015-2016
Vancouver Film School
2008-2011
PROGRAMMING FOR GAMES, WEB & APP DEVELOPMENT
Seneca College
TRADITIONAL ANIMATION AND 3D GAME DESIGN
Always interested in collaborating on thoughtful game experiences.
CONTACT
If you’d like to learn more about my work or discuss opportunities, feel free to reach out.








