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I'M
DAVE
MISSAL
.

GAME ARTIST & ART DIRECTOR SPECIALIZING IN UI/UX, 2D ART, AND VISUAL SYSTEMS FOR GAMES.

Hi, I’m Dave Missal.

I'm a Game Artist, UI/UX Designer, and Art Director with 8+ years of experience creating game visuals from early concept through production and release.

My work spans 2D game art, UI/UX, illustration, animation, visual development, and art direction. I enjoy moving between hands-on asset creation and broader visual problem-solving, whether that's establishing a game's visual identity, designing characters and environments, building an interface, or helping guide a team toward a cohesive visual direction.

I've worked across a range of visual styles and platforms, collaborating closely with artists, designers, and engineers to create game experiences that are visually distinctive, readable, and production-ready.

WHAT I DO

2D GAME ART & VISUAL DEVELOPMENT

Characters, environments, illustration, icons, animation, and production-ready visual assets across a range of game styles.


GAME UI/UX & VISUAL SYSTEMS

Gameplay interfaces, HUDs, menus, progression systems, iconography, and player-facing visual communication.


ART DIRECTION & TEAM LEADERSHIP

Establishing and maintaining visual direction while remaining hands-on and collaborating with artists, designers, and engineers.

CAREER TIMELINE

2022-2026

Castle Of Blackwater

• Led visual direction and managed a small art team
• Designed gameplay UI systems and interface architecture
• Contributed to visual development, level design support, and marketing assets

Link to Steam Page.                  Link to website

Link to Project

ART DIRECTOR/ LEAD UX/UI DESIGNER

2022-2023

Pixel War
ART DIRECTOR / VISUAL DESIGNER

• Refined the game’s visual identity and presentation
• Improved UI clarity and visual feedback
• Enhanced VFX and gameplay readability

2021-2022

Pixie Interactive
ART DIRECTOR / LEAD 2D ARTIST

• Established the visual direction for the project
• Built and mentored the art team
• Developed UI systems and visual standards across gameplay and branding

Link to Project

2020-2021

Amber
VISUAL DESIGNER / UI ARTIST

• Designed UI layouts, UX flows, icons, and illustrations
• Collaborated with designers and engineers to refine gameplay feedback
• Contributed to a title featured on Apple Arcade

Link to Project

2019-2020

Eddy App

 

• Supported the continued design for the platform
• Created illustrations, animations, and interaction systems
• Helped define the overall product experience

Link to Project

UI/UX DESIGNER / VISUAL DESIGNER / ANIMATOR

2019

Harley Davidson
PRODUCT DESIGNER / STRATEGY

• Developed early product concepts for a rider-focused digital platform
• Designed UX flows, wireframes, and prototypes
• Created presentation decks and storyboards for stakeholder communication

                                                              Link to Project

2018-2019

AAVE
LEAD VISUAL DESIGNER / ILLUSTRATOR / ANIMATOR

• Led visual development for the Hodl Monkeys project
• Designed UI/UX systems, game assets, and animations
• Implemented assets and systems within Unity

Link to Project

2017-2018

HExO CONSULTING
CO-FOUNDER / CDO / ART DIRECTOR

• Led visual development for Royal Holiday Adventure
• Designed all UI/UX, game art, and illustration

• Created animation and video content

Link to game

2016-2017

V2 GAMES
TECHNICAL ARTIST / ILLUSTRATOR / ANIMATOR

• Created 2D and 3D assets, character skins, and particle effects
• Designed UI animations and gameplay visual feedback
• Collaborated closely with designers and engineers in a small team

Link to Project

EDUCATION

2015-2016

Vancouver Film School

2008-2011

PROGRAMMING FOR GAMES, WEB & APP DEVELOPMENT
Seneca College
TRADITIONAL ANIMATION AND 3D GAME DESIGN
EXPERIENCEO
CONTACT

Always interested in collaborating on thoughtful game experiences.

CONTACT

If you’d like to learn more about my work or discuss opportunities, feel free to reach out.

Thanks for submitting!

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